For this assignment, I chose to address example 2. In this example a high school history teacher is on the west coast and wants to expose her students to exhibits that are being held at two New York City museums. The teacher wants her students to be able to “tour” the museum, interact with curators, see the art work that is on display, and choose two pieces of artwork and collaborate as a group to critique the work of art. To accomplish this, the teacher turns to the district’s instructional designer to determine what distance technologies would help the teacher provide her students with the best learning experience.
In order to help the teacher, the instructional designer should sit down with the teacher and perform a needs assessment to determine the capabilities of the students and options (contextual and technological) available to accomplish this task. The teacher wants to provide interactive teaching and learning. The framework to accomplish this is a combination of learning theory and tools that include constructivism, interactive teaching, interactive learning, interactive tools, and interaction between the teacher and students (Sessoms, 2008).
In order to select appropriate technologies for online instruction assessment of available instructional technologies, determination of learning outcomes, identifying learning experiences and matching each one to the most appropriate available technology all have to take place, and prepare the learning experiences for online delivery (Simonson, Smaldino, & Zvacek, 2015). To accomplish this “tour” task, the teacher wants to provide her students with a realistic experience. “Realistic experiences are the most difficult to make available to students” (Simonson, et al, 2015 p.98). Real-world experiences take a large amount of time and vast resources to accomplish so it is important for the instructor to choose learning experiences that are not overly realistic for the desired outcomes, and to select appropriate media to maximize efficiency (Simonson, et al, 2015).
After discussing, assessing, evaluating and taking the necessary preliminary steps, I would then begin to explore technological options with the teacher to help her give her students the best learning experience. Most classrooms today are equipped with what is called a Smart Board and a computer (for this scenario I will assume this classroom has these tech tools along with video/audio capabilities). These tools allow us to explore a series of other tools that can be used with what the classroom already has available. There are several museums that have virtual tours uploaded for the students to view at will. If this is not the case, there will be logistics that will need to be worked out with those particular museums before proceeding further. If this is the case, the teacher could schedule the “tour” at will.
In order to accomplish interaction with curators, I would suggest a two-way audio/video tool. Skype is a well known tool that has been around for years and is free and fairly easy to use. For example, a ninth grade history class in McKinney, TX used Skype to communicate to teenagers in Siberia about their life in Eastern Russia (Sheehy, 2011). “Skype is for doing things together whenever you’re apart” (Skype, 2015). Skype has texting, video, and voice capabilities that will allow the teacher and students to interact with the curators. The curators would also be able to show a live view of some of the individual artwork that interests the teacher. By taking the “tour” beforehand, students will be able to compose their questions and have them available for the teacher to either type or ask directly to the curators.
After completing the Skype session and choosing the individual art for students to collaborate on, the teacher could set up a wiki and allow the students to use this tool as a forum to work together on a critique of the art. “A wiki is usually thought to be a space designed to be created and edited by groups of persons” (Simonson, et al, 2015 p.110). I have had experience with a wiki and I felt that it was a great distance learning tool that allowed me to work together with the instructor and other students to share information and accomplish given tasks related to a group project. The use of wiki’s in the classroom are inexpensive ways to manage the classroom, promote engagement among students, and allow them to take more control of their learning experience (Pappas, 2013).
There may need to be prior lessons planned to introduce the students to the tools used and to prepare them for such assignments as the teacher would like to accomplish. Proper planning, time, and resources should allow the designer to help the teacher accomplish the task of providing the students an engaging learning experience.
References:
Pappas, C. (2013). How to Use Wiki in the Classroom. elearningindustry.com. October 6, 2013. Retrieved from http://elearningindustry.com/how-to-use-wiki-in-the-classroom
Sessoms, D. (2008). Interactive instruction: Creating interactive learning environments through tomorrow’s teachers. International Journal of Technology in Teaching and Learning, 4(2), 86-96.
Sheehy, K. (2011). High School Students Learning by Skype. U.S. News. October 11, 2011. Retrieved from http://www.usnews.com/education/high-schools/articles/2011/10/11/high-school-students-learning-by-skype
Simonson, M., Smaldino, S., & Zvacek, S. (2015). Teaching and learning at a distance: Foundations of distance education Chapter 2, “Definitions, History, and Theories of Distance Education”
Skype. (2015). About Skype. Skype.com. Retrieved from http://www.skype.com/en/about/